How To Use Water Pump Oxygen Not Included
10 means of obtaining water will be considered. Data on the eruption of Vents and the probability of their appearance on the Terra map, based on assay of the site toolsnotincluded.net. The eruption of Vents is given taking into business relationship their active and dormant stages. The consumption of the schemes is given with regard to the volume of the eruption.
Beginning by pumping out the water given to yous at the start of the game. Only don't rush to apply it all. In case one of the water extraction schemes breaks, you volition need information technology. I also recommend using water compressors or pools and stockpiling it, again in example of forcefulness majeure.
Society of schemes from all-time to worst (imho).
Polluted Water Vent [ ]
Pros:
- It erupts kg/sec, with a t of 30°C.
- Consumes 190W - simple version, 70W - advanced version
- Easy to build
Pros/cons:
- Probability of actualization on the map 47%
Simple selection (with H2o Sieve) [ ]
Place the pump within the compressor as shown in the screenshot. The compressor tin can be non used. In that case, place the pump below the volcano level and add a hydrosensor (so that the pump does not plough on in vain from every drop of water).
Advanced (Gulp Fish) [ ]
The scheme was briefly discussed here. The advantage of using a Gulp fish is that it not just purifies the water, but also cools information technology.
In this variant the consumption is nearly 70W (pump). On the downside, the difficulty of selecting Gulp fish.
Salt Water Geyser [ ]
Pros:
- Information technology erupts kg/sec, with t 95°C.
- Likelihood of actualization on the map is 99.9%.
- Like shooting fish in a barrel to build
- Advanced version combines volcano development
Pros/cons:
- Power consumption is 554W for unproblematic variant, 147W for avant-garde variant
Elementary version [ ]
Everything is the aforementioned equally in the scheme with Polluted water. Merely the dupes will take to periodically maintain the Desalinator - to extract salt from it (the automatics will not be able to do this).
Advanced (on volcano) [ ]
The scheme was discussed in detail here. Given the high probability of 2 or more geysers on the map, equally well every bit the presence of several metal volcanoes on the map, by combining several schemes, you can completely solve the water problem. And solve both issues: the water supply and the development of volcanoes, with minimal toll of power.
Absurd Slush Geyser [ ]
Pros:
- Information technology erupts kg/sec, with t -10°C.
- Consumes 150W.
- Cools base/oxygen
- Piece of cake to build
Pros/cons:
- Probability of appearing on the map 46%
The scheme was discussed in this and this commodity.
The advantage of the Cool Slush Geyser is that it erupts water at -10°C, which tin can and should be used to cool anything (base of operations, oxygen from a Electrolyzer, etc.). Remember that you can't feed the Cool Slush direct into the H2o Sieve - its output volition be clean water with a temperature of nigh -10°C, which volition pb to a breakdown of the approachable pipe. Run the coil with the Cool Slush inside the base of operations or nigh buildings that produce heat (due east.chiliad. generators), and then into the H2o Sieve.
Water Geyser [ ]
Pros:
- It erupts kg/sec, with t 95°C.
Pros/cons:
- The AT circuit can as well cool other water/oxygen/hydrogen in addition
- Probability of appearing on the map is 46%
Cons:
- Consumes approximately 600W
- Complicated to build
The scheme in item was discussed here. In order not to let such a cumbersome scheme idle, let water from other sources into the scheme equally well.
Steam Vent [ ]
Pros:
- Power generation upwardly to 2200W
Pros/cons:
- It erupts only kg/sec, with a t of 500°C.
- Probability of occurrence on the map 48%
Cons:
- Complicated to build
The Steam Vent was discussed in this article.
Complexity is the main disadvantage of the circuit. Otherwise information technology would be ane of the first places: information technology has not only water of a comfy temperature, only also up to 2200 W of power.
Cool Steam Vent [ ]
Pros:
- Probability of advent on the map 100%
Pros/cons:
- It erupts kg/sec, with t 110°C.
Cons:
- Consumes approximately 650W
- Complicated to build
The Cool Steam Vent was discussed in this commodity. There are a lot of Absurd Steam Vent on any map. Merely withal, the high consumption of the scheme and the small-scale h2o output prevents information technology from being the leader.
Petroleum generator [ ]
Pros:
- Free energy output of +2000W from each generator
Cons:
- Separates only kg/sec.
- Requires ethanol or petroleum
- Complicated to build
The generator itself ran on ethanol in this article. Petroleum can be obtained using this scheme.
Water ice melting, snow melting [ ]
Pros:
- Consumes 120W.
- Melts ice up to kg/sec. (if you widen the circuit to the left a chip)
- Easy to build.
Pros/cons:
- Snow and snow biomes are not on the maps: Verdante, Aridio, Oasisse
Cons:
- Extracts a huge amount of ice, snowfall
Other Buildings, Dupes [ ]
One way of obtaining h2o is to isolate it with buildings. In practice, merely an algae distiller, for example in combination with a Pufft subcontract, tin requite any meaningful amount of water. Here are some typical values:
- Algae distiller - 400g/sec.
- Natural gas generator - 270gr/sec (based on 4 generators)
- Dupes - 67kg/cycle (based on x Lavatory uses)
- Polymer press - 8.33gr/sec.
Steam from rockets, other asteroids [ ]
After taking off a rocket with a steam or hydrogen engine, steam remains. Under the most ideal conditions, I managed to condense less than 1 ton of water. The cost of condensing and collecting it will not pay for such a small-scale corporeality of information technology. Bringing in h2o from other asteroids is even less price-effective.
Statistics [ ]
It was interesting to know the likelihood of Vent and volcanoes on Terra, for which we analyzed information from toolsnotincluded.net.
For example, according to the diagram, there are Cool Steam Vent on all the sids without exception. And they tin be 2, or 3, or fifty-fifty 4. In that location is a big take chances of spawning 2 salt h2o geysers at once (you can build a sufficient water supply organization on this). The hazard of spawning iii or more than geysers of other types at in one case is very low (2.2% or less).
One last thing, accept care of the water :)
Source: https://oxygen-not-included-guide.fandom.com/wiki/All_Ways_to_Get_Water
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